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Tennis Rules

1. Court & Equipment

  • Court size:

    • Singles: 78 ft × 27 ft

    • Doubles: 78 ft × 36 ft

  • Net height: 3 ft at center, 3.5 ft at posts.

  • Ball: Yellow or white, pressurized or approved type.

  • Racquet: Must meet ITF size and material standards.

2. Starting Play

  • Coin toss or spin of racquet decides who serves first and which side to start.

  • The server always starts from the right-hand side of the baseline.

3. Serving

  • Serve must be struck behind the baseline and diagonally across into the service box.

  • Ball must land in the correct service box without touching the net post or outside lines.

  • Two attempts are allowed:

    • Fault: Ball doesn’t land in service box, hits net (without landing in), or foot faults.

    • Double fault: Both serves missed → receiver wins point.

  • A serve that touches the net but still lands in the correct box = let serve → replay without penalty.

4. Rally & Scoring

  • After the serve, players rally until one commits a fault.

  • Scoring sequence: 0 (love), 15, 30, 40, game.

  • If both players reach 40 = deuce. To win: must get two points in a row (advantage, then game).

  • Set: First to 6 games, win by 2 (e.g., 6–4).

  • Tiebreak at 6–6 (first to 7 points, win by 2, in most formats).

  • Match: Best of 3 or 5 sets (depends on tournament).

5. Faults During Rally

  • Ball lands outside boundary lines.

  • Ball hits net and does not go over.

  • Ball bounces twice before being returned.

  • Player touches net, posts, or crosses into opponent’s court before ball is dead.

  • Player hits ball before it crosses the net.

  • Player carries/catches ball on racquet (illegal shot).

6. Special Rules

  • Let during rally: If play is interrupted (e.g., ball rolls onto court), point is replayed.

  • Foot faults: Server must not step on or over baseline before striking ball.

  • Doubles play:

    • Same rules, but wider court (alleys included).

    • Teams alternate serving each game, players alternate serving order.

  • Change of ends: Players switch sides after odd-numbered games (1, 3, 5, etc.).

7. Code of Conduct

  • Players must call their own lines if no officials (opponent gets benefit of doubt).

  • Continuous play rule: max 25 seconds between points, 90 seconds between changeovers.

  • Unsportsmanlike conduct (abuse, delay, racket smashing) may result in penalties.

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